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CVE-2021-26825

Опубликовано: 08 фев. 2021
Источник: debian

Описание

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Пакеты

ПакетСтатусВерсия исправленияРелизТип
godotfixed3.5.1-stable-1package
godotno-dsabookwormpackage
godotno-dsabullseyepackage
godotno-dsabusterpackage

Примечания

  • https://github.com/godotengine/godot/pull/45701

  • https://github.com/godotengine/godot/commit/403e4fd08b0b212e96f53d926e6273e0745eaa5a (master)

  • https://github.com/godotengine/godot/commit/113b5ab1c45c01b8e6d54d13ac8876d091f883a8 (3.3-stable)

Связанные уязвимости

CVSS3: 7.8
ubuntu
почти 5 лет назад

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS3: 7.8
nvd
почти 5 лет назад

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

github
больше 3 лет назад

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.