Описание
In the Linux kernel, the following vulnerability has been resolved: HID: steam: Rearrange teardown sequence This fixes a narrow window during the teardown sequence where callbacks could still be scheduled during cleanup that would then have a dangling pointer to the now-freed steam struct. This also puts work canceling for rumble and mode switch in steam_unregister, as that shouldn't persist while the client hdev is open.
Пакеты
| Пакет | Статус | Версия исправления | Релиз | Тип |
|---|---|---|---|---|
| linux | fixed | 7.2.11-1 | package | |
| linux | fixed | 6.12.113-1 | trixie | package |
Примечания
https://git.kernel.org/linus/ddce9641ce924ed91ec8304577e463823a29ffaf (7.3-rc1)
EPSS
Связанные уязвимости
In the Linux kernel, the following vulnerability has been resolved: HID: steam: Rearrange teardown sequence This fixes a narrow window during the teardown sequence where callbacks could still be scheduled during cleanup that would then have a dangling pointer to the now-freed steam struct. This also puts work canceling for rumble and mode switch in steam_unregister, as that shouldn't persist while the client hdev is open.
In the Linux kernel, the following vulnerability has been resolved: HID: steam: Rearrange teardown sequence This fixes a narrow window during the teardown sequence where callbacks could still be scheduled during cleanup that would then have a dangling pointer to the now-freed steam struct. This also puts work canceling for rumble and mode switch in steam_unregister, as that shouldn't persist while the client hdev is open.
In the Linux kernel, the following vulnerability has been resolved: HID: steam: Rearrange teardown sequence This fixes a narrow window during the teardown sequence where callbacks could still be scheduled during cleanup that would then have a dangling pointer to the now-freed steam struct. This also puts work canceling for rumble and mode switch in steam_unregister, as that shouldn't persist while the client hdev is open.
In the Linux kernel, the following vulnerability has been resolved: HID: steam: Rearrange teardown sequence This fixes a narrow window during the teardown sequence where callbacks could still be scheduled during cleanup that would then have a dangling pointer to the now-freed steam struct. This also puts work canceling for rumble and mode switch in steam_unregister, as that shouldn't persist while the client hdev is open.
EPSS