Описание
godot-mcp has Command Injection via unsanitized projectPath
Impact
A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process.
This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others.
Patches
Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell.
Workarounds
None. Users should upgrade immediately.
Resources
Ссылки
- https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928
- https://nvd.nist.gov/vuln/detail/CVE-2026-25546
- https://github.com/Coding-Solo/godot-mcp/issues/64
- https://github.com/Coding-Solo/godot-mcp/pull/67
- https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a
Пакеты
@coding-solo/godot-mcp
< 0.1.1
0.1.1
Связанные уязвимости
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.