Описание
Electron: Use-after-free in offscreen shared texture release() callback
Impact
Apps that use offscreen rendering with GPU shared textures may be vulnerable to a use-after-free. Under certain conditions, the release() callback provided on a paint event texture can outlive its backing native state, and invoking it after that point dereferences freed memory in the main process, which may lead to a crash or memory corruption.
Apps are only affected if they use offscreen rendering with webPreferences.offscreen: { useSharedTexture: true }. Apps that do not enable shared-texture offscreen rendering are not affected.
Workarounds
Ensure texture.release() is called promptly after the texture has been consumed, before the texture object becomes unreachable.
Fixed Versions
42.0.0-alpha.541.1.040.8.539.8.5
For more information
If there are any questions or comments about this advisory, send an email to security@electronjs.org
Пакеты
electron
>= 33.0.0-alpha.1, < 39.8.5
39.8.5
electron
>= 40.0.0-alpha.1, < 40.8.5
40.8.5
electron
>= 41.0.0-alpha.1, < 41.1.0
41.1.0
electron
>= 42.0.0-alpha.1, < 42.0.0-alpha.5
42.0.0-alpha.5
Связанные уязвимости
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From 33.0.0-alpha.1 to before 39.8.5, 40.8.5, 41.1.0, and 42.0.0-alpha.5, apps that use offscreen rendering with GPU shared textures may be vulnerable to a use-after-free. Under certain conditions, the release() callback provided on a paint event texture can outlive its backing native state, and invoking it after that point dereferences freed memory in the main process, which may lead to a crash or memory corruption. Apps are only affected if they use offscreen rendering with webPreferences.offscreen: { useSharedTexture: true }. Apps that do not enable shared-texture offscreen rendering are not affected. To mitigate this issue, ensure texture.release() is called promptly after the texture has been consumed, before the texture object becomes unreachable. This vulnerability is fixed in 39.8.5, 40.8.5, 41.1.0, and 42.0.0-alpha.5.
Electron is a framework for writing cross-platform desktop applications using JavaScript, HTML and CSS. From 33.0.0-alpha.1 to before 39.8.5, 40.8.5, 41.1.0, and 42.0.0-alpha.5, apps that use offscreen rendering with GPU shared textures may be vulnerable to a use-after-free. Under certain conditions, the release() callback provided on a paint event texture can outlive its backing native state, and invoking it after that point dereferences freed memory in the main process, which may lead to a crash or memory corruption. Apps are only affected if they use offscreen rendering with webPreferences.offscreen: { useSharedTexture: true }. Apps that do not enable shared-texture offscreen rendering are not affected. To mitigate this issue, ensure texture.release() is called promptly after the texture has been consumed, before the texture object becomes unreachable. This vulnerability is fixed in 39.8.5, 40.8.5, 41.1.0, and 42.0.0-alpha.5.
Electron is a framework for writing cross-platform desktop application ...