Описание
Heap-based buffer overflow in Microsoft DirectX SDK (February 2006) and probably earlier, including 9.0c End User Runtimes, allows context-dependent attackers to execute arbitrary code via a crafted Targa file with a run-length-encoding (RLE) compression that produces more data than expected when decoding.
Heap-based buffer overflow in Microsoft DirectX SDK (February 2006) and probably earlier, including 9.0c End User Runtimes, allows context-dependent attackers to execute arbitrary code via a crafted Targa file with a run-length-encoding (RLE) compression that produces more data than expected when decoding.
Ссылки
- https://nvd.nist.gov/vuln/detail/CVE-2006-4183
- https://exchange.xforce.ibmcloud.com/vulnerabilities/35492
- http://labs.idefense.com/intelligence/vulnerabilities/display.php?id=562
- http://secunia.com/advisories/26131
- http://www.reversemode.com/index.php?option=com_remository&Itemid=2&func=fileinfo&id=52
- http://www.securityfocus.com/archive/1/474058/100/0/threaded
- http://www.securityfocus.com/bid/24963
- http://www.securitytracker.com/id?1018420
- http://www.vupen.com/english/advisories/2007/2577
Связанные уязвимости
Heap-based buffer overflow in Microsoft DirectX SDK (February 2006) and probably earlier, including 9.0c End User Runtimes, allows context-dependent attackers to execute arbitrary code via a crafted Targa file with a run-length-encoding (RLE) compression that produces more data than expected when decoding.