Описание
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Ссылки
- PatchThird Party Advisory
- ExploitThird Party Advisory
- PatchThird Party Advisory
- ExploitThird Party Advisory
Уязвимые конфигурации
Конфигурация 1Версия до 1.2.0 (исключая)
cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*
EPSS
Процентиль: 90%
0.05655
Низкий
9.8 Critical
CVSS3
7.5 High
CVSS2
Дефекты
CWE-120
CWE-787
Связанные уязвимости
CVSS3: 9.8
github
больше 3 лет назад
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
EPSS
Процентиль: 90%
0.05655
Низкий
9.8 Critical
CVSS3
7.5 High
CVSS2
Дефекты
CWE-120
CWE-787