Описание
Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an ex
Ссылки
- Patch
- Vendor Advisory
- Patch
- Vendor Advisory
Уязвимые конфигурации
EPSS
5.3 Medium
CVSS3
Дефекты
Связанные уязвимости
Bunkum tokens cached in the AuthenticationService are susceptible to a use-after-free
EPSS
5.3 Medium
CVSS3