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CVE-2026-53139

Опубликовано: 25 июн. 2026
Источник: redhat
EPSS Низкий

Описание

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.

A flaw was found in the Linux kernel's graphics driver for Broadcom V3D (VideoCore V) GPUs. This vulnerability occurs when a compute shader dispatch (CSD) is initiated with zero workgroup counts, which the hardware could misinterpret as a very large number. This misinterpretation could lead to unexpected system behavior or a denial of service (DoS), where the system becomes unresponsive or crashes.

Затронутые пакеты

ПлатформаПакетСостояниеРекомендацияРелиз
Red Hat Enterprise Linux 10kernelNot affected
Red Hat Enterprise Linux 6kernelNot affected
Red Hat Enterprise Linux 7kernelNot affected
Red Hat Enterprise Linux 7kernel-rtNot affected
Red Hat Enterprise Linux 8kernelNot affected
Red Hat Enterprise Linux 8kernel-rtNot affected
Red Hat Enterprise Linux 9kernelNot affected
Red Hat Enterprise Linux 9kernel-rtNot affected

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Дополнительная информация

Дефект:
CWE-1284
https://bugzilla.redhat.com/show_bug.cgi?id=2492716kernel: drm/v3d: Skip CSD when it has zeroed workgroups

EPSS

Процентиль: 2%
0.00123
Низкий

Связанные уязвимости

CVSS3: 5.5
ubuntu
около 1 месяца назад

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.

CVSS3: 5.5
nvd
около 1 месяца назад

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.

msrc
около 1 месяца назад

drm/v3d: Skip CSD when it has zeroed workgroups

CVSS3: 5.5
debian
около 1 месяца назад

In the Linux kernel, the following vulnerability has been resolved: d ...

CVSS3: 5.5
github
около 1 месяца назад

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.

EPSS

Процентиль: 2%
0.00123
Низкий
Уязвимость CVE-2026-53139