Описание
In the Linux kernel, the following vulnerability has been resolved:
drm/vc4: Zero the tile state data array before each BIN job
The binner BO is a single 16MB buffer split into 512KB slots that are
handed out to jobs at submission time and recycled as jobs complete,
without ever being cleared. Each slot holds the job's Tile State Data
Array (TSDA) at its start, followed by the tile allocation pool.
While the tile allocation pool is only walked by the render thread
through branches the binner generated during the current job, the
TSDA is the PTB's own per-tile bookkeeping and is consumed by the
hardware itself. Although the kernel sets the "Auto-initialise Tile
State Data Array" flag in the tile binning mode configuration, the
PTB demonstrably still acts on stale tile state left by the slot's
previous user: the binner ends up creating invalid command streams
with invalid primitive streams and branches, which can cause GPU hangs
as observed in [1][2].
Zero the TSDA when the job's binning slot is configured. This clears
48 bytes per tile (~24KB for a 1080p frame) in the submission path, and
guarantees the PTB never sees another job's tile state.
The tile count is only checked for being non-zero today, so the 8-bit
fields it comes from can describe a tile state array almost six times
larger than the slot it has to live in. Bound it before the slot is
handed out, since such size decides how much of the slot is left for
the tile alloc pool.
A flaw was found in the Linux kernel's drm/vc4 component. The graphics driver's binner buffer object (BO) reuses memory slots without properly clearing the Tile State Data Array (TSDA). This allows the hardware to process stale data from previous jobs, leading to the creation of invalid command streams and ultimately a Graphics Processing Unit (GPU) hang, resulting in a denial of service.
Затронутые пакеты
| Платформа | Пакет | Состояние | Рекомендация | Релиз |
|---|---|---|---|---|
| Red Hat Enterprise Linux 10 | kernel | Not affected | ||
| Red Hat Enterprise Linux 6 | kernel | Not affected | ||
| Red Hat Enterprise Linux 7 | kernel | Not affected | ||
| Red Hat Enterprise Linux 7 | kernel-rt | Not affected | ||
| Red Hat Enterprise Linux 8 | kernel | Not affected | ||
| Red Hat Enterprise Linux 8 | kernel-rt | Not affected | ||
| Red Hat Enterprise Linux 9 | kernel | Not affected | ||
| Red Hat Enterprise Linux 9 | kernel-rt | Not affected |
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Дополнительная информация
Статус:
EPSS
5.5 Medium
CVSS3
Связанные уязвимости
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Zero the tile state data array before each BIN job The binner BO is a single 16MB buffer split into 512KB slots that are handed out to jobs at submission time and recycled as jobs complete, without ever being cleared. Each slot holds the job's Tile State Data Array (TSDA) at its start, followed by the tile allocation pool. While the tile allocation pool is only walked by the render thread through branches the binner generated during the current job, the TSDA is the PTB's own per-tile bookkeeping and is consumed by the hardware itself. Although the kernel sets the "Auto-initialise Tile State Data Array" flag in the tile binning mode configuration, the PTB demonstrably still acts on stale tile state left by the slot's previous user: the binner ends up creating invalid command streams with invalid primitive streams and branches, which can cause GPU hangs as observed in [1][2]. Zero the TSDA when the job's binn...
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Zero the tile state data array before each BIN job The binner BO is a single 16MB buffer split into 512KB slots that are handed out to jobs at submission time and recycled as jobs complete, without ever being cleared. Each slot holds the job's Tile State Data Array (TSDA) at its start, followed by the tile allocation pool. While the tile allocation pool is only walked by the render thread through branches the binner generated during the current job, the TSDA is the PTB's own per-tile bookkeeping and is consumed by the hardware itself. Although the kernel sets the "Auto-initialise Tile State Data Array" flag in the tile binning mode configuration, the PTB demonstrably still acts on stale tile state left by the slot's previous user: the binner ends up creating invalid command streams with invalid primitive streams and branches, which can cause GPU hangs as observed in [1][2]. Zero the TSDA when the job's bin
In the Linux kernel, the following vulnerability has been resolved: d ...
In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Zero the tile state data array before each BIN job The binner BO is a single 16MB buffer split into 512KB slots that are handed out to jobs at submission time and recycled as jobs complete, without ever being cleared. Each slot holds the job's Tile State Data Array (TSDA) at its start, followed by the tile allocation pool. While the tile allocation pool is only walked by the render thread through branches the binner generated during the current job, the TSDA is the PTB's own per-tile bookkeeping and is consumed by the hardware itself. Although the kernel sets the "Auto-initialise Tile State Data Array" flag in the tile binning mode configuration, the PTB demonstrably still acts on stale tile state left by the slot's previous user: the binner ends up creating invalid command streams with invalid primitive streams and branches, which can cause GPU hangs as observed in [1][2]. Zero the TSDA when the job's ...
EPSS
5.5 Medium
CVSS3