Описание
An issue was discovered in Anti-Grain Geometry (AGG) 2.4 as used in SVG++ (aka svgpp) 1.2.3. A heap-based buffer overflow bug in svgpp_agg_render may lead to code execution. In the render_scanlines_aa_solid function, the blend_hline function is called repeatedly multiple times. blend_hline is equivalent to a loop containing write operations. Each call writes a piece of heap data, and multiple calls overwrite the data in the heap.
| Релиз | Статус | Примечание |
|---|---|---|
| bionic | ignored | |
| cosmic | ignored | end of life |
| devel | ignored | |
| disco | ignored | |
| esm-apps/bionic | ignored | |
| esm-infra-legacy/trusty | DNE | |
| precise/esm | DNE | |
| trusty | DNE | |
| trusty/esm | DNE | |
| upstream | needs-triage |
Показывать по
EPSS
6.8 Medium
CVSS2
8.8 High
CVSS3
Связанные уязвимости
An issue was discovered in Anti-Grain Geometry (AGG) 2.4 as used in SVG++ (aka svgpp) 1.2.3. A heap-based buffer overflow bug in svgpp_agg_render may lead to code execution. In the render_scanlines_aa_solid function, the blend_hline function is called repeatedly multiple times. blend_hline is equivalent to a loop containing write operations. Each call writes a piece of heap data, and multiple calls overwrite the data in the heap.
An issue was discovered in Anti-Grain Geometry (AGG) 2.4 as used in SV ...
An issue was discovered in Anti-Grain Geometry (AGG) 2.4 as used in SVG++ (aka svgpp) 1.2.3. A heap-based buffer overflow bug in svgpp_agg_render may lead to code execution. In the render_scanlines_aa_solid function, the blend_hline function is called repeatedly multiple times. blend_hline is equivalent to a loop containing write operations. Each call writes a piece of heap data, and multiple calls overwrite the data in the heap.
EPSS
6.8 Medium
CVSS2
8.8 High
CVSS3