Описание
The CClient::ProcessServerPacket method in engine/client/client.cpp in Teeworlds before 0.6.4 allows remote servers to write to arbitrary physical memory locations and possibly execute arbitrary code via vectors involving snap handling.
Ссылки
- Mailing ListPatchThird Party Advisory
- Mailing ListPatchThird Party Advisory
- Third Party AdvisoryVDB Entry
- Issue TrackingPatchThird Party Advisory
- Third Party Advisory
- Vendor Advisory
- Mailing ListPatchThird Party Advisory
- Mailing ListPatchThird Party Advisory
- Third Party AdvisoryVDB Entry
- Issue TrackingPatchThird Party Advisory
- Third Party Advisory
- Vendor Advisory
Уязвимые конфигурации
EPSS
9.8 Critical
CVSS3
7.5 High
CVSS2
Дефекты
Связанные уязвимости
The CClient::ProcessServerPacket method in engine/client/client.cpp in Teeworlds before 0.6.4 allows remote servers to write to arbitrary physical memory locations and possibly execute arbitrary code via vectors involving snap handling.
The CClient::ProcessServerPacket method in engine/client/client.cpp in ...
The CClient::ProcessServerPacket method in engine/client/client.cpp in Teeworlds before 0.6.4 allows remote servers to write to arbitrary physical memory locations and possibly execute arbitrary code via vectors involving snap handling.
EPSS
9.8 Critical
CVSS3
7.5 High
CVSS2