Описание
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
| Релиз | Статус | Примечание |
|---|---|---|
| bionic | DNE | |
| devel | not-affected | 3.6+ds-2 |
| esm-apps/focal | released | 3.2-stable-2ubuntu0.1~esm1 |
| esm-apps/jammy | released | 3.2.3-stable-1ubuntu0.1~esm1 |
| esm-apps/noble | not-affected | 3.5.2-stable-2build4 |
| esm-infra-legacy/trusty | DNE | |
| focal | ignored | end of standard support, was needs-triage |
| groovy | ignored | end of life |
| hirsute | ignored | end of life |
| impish | ignored | end of life |
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EPSS
6.8 Medium
CVSS2
7.8 High
CVSS3
Связанные уязвимости
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
A stack overflow issue exists in Godot Engine up to v3.2 and is caused ...
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
EPSS
6.8 Medium
CVSS2
7.8 High
CVSS3