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bind:CVE-2020-6017
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bind:CVE-2020-6017

Количество 2

Количество 2

nvd логотип

CVE-2020-6017

около 5 лет назад

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

CVSS3: 9.8
EPSS: Низкий
github логотип

GHSA-p7jj-vwwf-c644

больше 3 лет назад

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

CVSS3: 9.8
EPSS: Низкий

Уязвимостей на страницу

Уязвимость
CVSS
EPSS
Опубликовано
nvd логотип
CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

CVSS3: 9.8
6%
Низкий
около 5 лет назад
github логотип
GHSA-p7jj-vwwf-c644

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

CVSS3: 9.8
6%
Низкий
больше 3 лет назад

Уязвимостей на страницу