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Количество 13

Количество 13

altlinux логотип

ALT-PU-2025-5969

больше 1 года назад

ALT-PU-2025-5969: package `godot` update to version 3.6-alt1

CVSS3: 9.8
EPSS: Низкий
ubuntu логотип

CVE-2019-10069

больше 7 лет назад

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

CVSS3: 9.8
EPSS: Низкий
nvd логотип

CVE-2019-10069

больше 7 лет назад

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

CVSS3: 9.8
EPSS: Низкий
debian логотип

CVE-2019-10069

больше 7 лет назад

In Godot through 3.1, remote code execution is possible due to the des ...

CVSS3: 9.8
EPSS: Низкий
github логотип

GHSA-3hmp-mj77-wcxf

больше 4 лет назад

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

CVSS3: 9.8
EPSS: Низкий
ubuntu логотип

CVE-2021-26826

почти 6 лет назад

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS3: 7.8
EPSS: Низкий
nvd логотип

CVE-2021-26826

почти 6 лет назад

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS3: 7.8
EPSS: Низкий
debian логотип

CVE-2021-26826

почти 6 лет назад

A stack overflow issue exists in Godot Engine up to v3.2 and is caused ...

CVSS3: 7.8
EPSS: Низкий
ubuntu логотип

CVE-2021-26825

почти 6 лет назад

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS3: 7.8
EPSS: Низкий
nvd логотип

CVE-2021-26825

почти 6 лет назад

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS3: 7.8
EPSS: Низкий
debian логотип

CVE-2021-26825

почти 6 лет назад

An integer overflow issue exists in Godot Engine up to v3.2 that can b ...

CVSS3: 7.8
EPSS: Низкий
github логотип

GHSA-gp7f-w798-4853

больше 4 лет назад

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

EPSS: Низкий
github логотип

GHSA-fcrr-6fjg-7jpj

больше 4 лет назад

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

EPSS: Низкий

Уязвимостей на страницу

Уязвимость
CVSS
EPSS
Опубликовано
altlinux логотип
ALT-PU-2025-5969

ALT-PU-2025-5969: package `godot` update to version 3.6-alt1

CVSS3: 9.8
больше 1 года назад
ubuntu логотип
CVE-2019-10069

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

CVSS3: 9.8
3%
Низкий
больше 7 лет назад
nvd логотип
CVE-2019-10069

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

CVSS3: 9.8
3%
Низкий
больше 7 лет назад
debian логотип
CVE-2019-10069

In Godot through 3.1, remote code execution is possible due to the des ...

CVSS3: 9.8
3%
Низкий
больше 7 лет назад
github логотип
GHSA-3hmp-mj77-wcxf

In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.

CVSS3: 9.8
3%
Низкий
больше 4 лет назад
ubuntu логотип
CVE-2021-26826

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS3: 7.8
2%
Низкий
почти 6 лет назад
nvd логотип
CVE-2021-26826

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS3: 7.8
2%
Низкий
почти 6 лет назад
debian логотип
CVE-2021-26826

A stack overflow issue exists in Godot Engine up to v3.2 and is caused ...

CVSS3: 7.8
2%
Низкий
почти 6 лет назад
ubuntu логотип
CVE-2021-26825

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS3: 7.8
2%
Низкий
почти 6 лет назад
nvd логотип
CVE-2021-26825

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS3: 7.8
2%
Низкий
почти 6 лет назад
debian логотип
CVE-2021-26825

An integer overflow issue exists in Godot Engine up to v3.2 that can b ...

CVSS3: 7.8
2%
Низкий
почти 6 лет назад
github логотип
GHSA-gp7f-w798-4853

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

2%
Низкий
больше 4 лет назад
github логотип
GHSA-fcrr-6fjg-7jpj

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

2%
Низкий
больше 4 лет назад

Уязвимостей на страницу