Поиск уязвимостей
Количество 13
Количество 13
ALT-PU-2025-5969
ALT-PU-2025-5969: package `godot` update to version 3.6-alt1
CVE-2019-10069
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
CVE-2019-10069
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
CVE-2019-10069
In Godot through 3.1, remote code execution is possible due to the des ...
GHSA-3hmp-mj77-wcxf
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused ...
CVE-2021-26825
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
CVE-2021-26825
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
CVE-2021-26825
An integer overflow issue exists in Godot Engine up to v3.2 that can b ...
GHSA-gp7f-w798-4853
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
GHSA-fcrr-6fjg-7jpj
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Уязвимостей на страницу
Уязвимость | CVSS | EPSS | Опубликовано | |
|---|---|---|---|---|
ALT-PU-2025-5969 ALT-PU-2025-5969: package `godot` update to version 3.6-alt1 | CVSS3: 9.8 | больше 1 года назад | ||
CVE-2019-10069 In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. | CVSS3: 9.8 | 3% Низкий | больше 7 лет назад | |
CVE-2019-10069 In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. | CVSS3: 9.8 | 3% Низкий | больше 7 лет назад | |
CVE-2019-10069 In Godot through 3.1, remote code execution is possible due to the des ... | CVSS3: 9.8 | 3% Низкий | больше 7 лет назад | |
GHSA-3hmp-mj77-wcxf In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. | CVSS3: 9.8 | 3% Низкий | больше 4 лет назад | |
CVE-2021-26826 A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | CVSS3: 7.8 | 2% Низкий | почти 6 лет назад | |
CVE-2021-26826 A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | CVSS3: 7.8 | 2% Низкий | почти 6 лет назад | |
CVE-2021-26826 A stack overflow issue exists in Godot Engine up to v3.2 and is caused ... | CVSS3: 7.8 | 2% Низкий | почти 6 лет назад | |
CVE-2021-26825 An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | CVSS3: 7.8 | 2% Низкий | почти 6 лет назад | |
CVE-2021-26825 An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | CVSS3: 7.8 | 2% Низкий | почти 6 лет назад | |
CVE-2021-26825 An integer overflow issue exists in Godot Engine up to v3.2 that can b ... | CVSS3: 7.8 | 2% Низкий | почти 6 лет назад | |
GHSA-gp7f-w798-4853 An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | 2% Низкий | больше 4 лет назад | ||
GHSA-fcrr-6fjg-7jpj A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | 2% Низкий | больше 4 лет назад |
Уязвимостей на страницу